Friday, August 31, 2007

kid animation

this was one of my pet project animations i did in a project. I did all the modeling,rigging and animations inside 3DSMax 5. here is just one part of the animations i did. I liked this kid, he was kinda cute to animate..hehe :)

Thursday, August 30, 2007

screen cap of game rig

Here is the follow up for the game rig, just the screen cap of model & rig

game animation test

nothing much to update today, so i will post a game animation test i did recently. It was quite interesting. Still a wip, i need to finish couple of animation tests on this yet.
The model is just above 500 triangles,and the total bones in the rig is only 20.
here is one of the small test anim i did last week.

Saturday, August 25, 2007

another set of my works

Here are some my works i have done recently. All these are modeled, rigged and animated my me.
These are only just the screencaps of those files. The final images are having lots of layered maps and fur on them. Some of them have multilayered textures for displacement,reflection,bump,ambient maps done by some of the best artist i have ever seen Mojo,Tony and Sajay. They are my colleagues whom im working with. So its all about team work.
My part is only Modeling Rigging and Animating them as part of the projects.

here are some of the wip's im doing, below is a cartoon car model im rigging now just for fun.
Vehicle rigging is always seems to be interesting, since i used to play a lot of car games at home. Im trying for a realtime rig where i can drive it across the viewport and have all those dynamics stuff happen realtime. ( ofcourse real time dynamics in viewport sucks in max comparing to XSI and Maya) well i can use reactor for this type of rig, but i want to just imitate those things using just constraints and simple controls using just Max.

I will try to post this rig soon. As usual I appreciate and welcome all your comments and critiques on all these.

Monday, August 6, 2007


here is a sneak preview of my recent wip , for now im posting just the turntable of a simple post test. Only the first stage of skinning is over, second stage of all the joint morphs have to be added in the next version.
As usual your C & C are welcome. :)